Wizard and minion idle adventure items1/22/2024 ![]() (This is with my current equipment, the items at the top of the sort for essence gear.) I assume that that's showing the totals from currently equipped gear plus whatever % it was of all unequipped gear's values? Let's see. The box on the left on the adventure screen shows 206,868 attack and 103,491 defense. (let's just call it 5.23 for simplicity). Trying to follow along with what you did. Perma Talent: Increases Cultist Perma Trait Max by 1%/talent level (multiplicative)Īctive Talent: Buildings also summon 50% of the lower tier units/talent level (additive)ġst level = Reduces Demonic Essence & Hell Spirit Shop cost by ^ 0.95Ģnd level = Reduces Demonic Essence & Hell Spirit Shop cost by ^ 0.90ģrd level = Reduces Demonic Essence & Hell Spirit Shop cost by ^ 0.85Ĥth level = Reduces Demonic Essence & Hell Spirit Shop cost by ^ 0.80ĥth level = Reduces Demonic Essence & Hell Spirit Shop cost by ^ 0.Hmmm, mine is at level 296. Perma Talent: Raises Gen V2 Charge Reward by 20%/talent level (additive)Īctive Talent: Increases Dungeon Damage by 0.1% * total Dungeon floors cleared/talent level (additive) (Tested on 1140 level slime, bonus Perks++, from Level 3 to Level 4 talent, increase of ~23% to bonus, ~97e6% to ~120e6%)Īctive Talent: Reduces Gen V2 charge time by 5%/talent level (additive) This also reduces the Bonus penalty from leveling, resulting in higher Slime Bonus %'s for a given level. Perma Talent: Reduces Slime leveling penalty by 5%/talent level (additive) (+) 20% chance (additive) to auto use double attack (every 6s)/talent levelġst level = increases training exp by 50%Ģnd level = increases training exp by 150%ģrd level = increases training exp by 300%Ĥth level = increases training exp by 600%ĥth level = increases training exp by 1000% Reduces "Buff Stats" cooldown by 10s/talent level Perma Talent: Reduces Conjurer Perma trait by 2 levels/talent levelĪctive Talent: Increase Baby Exp by 20%/talent level (additive)ġst level = Reduces Meditation Exp cost by ^ 0.9Ģnd level = Reduces Meditation Exp cost by ^ 0.8ģrd level = Reduces Meditation Exp cost by ^ 0.7Īctive Talent: + 1 Adventure Item level (drop)/talent level Perma Talent: Reduce Max Spirit Refill timer by 0.05s/talent level (0.50s base)Īctive Talent: Increase Conjuring Bonus by 0.01%* total Conjuring levels/talent level Perma Talent: Spells get 1 extra level per tick, if you generate enough excess Spell Exp.Ģnd level = Mana Refill x3 & Spirit Refill x3ģrd level = Mana Refill x10 & Spirit Refill x3Ĥth level = Mana Refill x10 & Spirit Refill x10ĥth level = Mana Refill x25 & Spirit Refill x25 ![]() Sub class gives only 50% of the effect (tested on Demonist active)Īlways active even when the class isn't main or sub, the class doesn't even have to be unlocked.Īctive Talent: Quest Rewards x2 (multiplicative) ![]() ![]() Only active when the corresponding class is either main or sub. You can also reset your current allocation of TP, but the cooldown is 6 days until you can do that again. From 200+ TP you will need 300 class levels for 1 TP.Įach first talent level costs 1 TP, every level after costs 1 TP more, but requires a rising amount of total TP spent on levels. From 100 TP onwards, you need 200 class levels for 1 TP. They are a sub-section of the Classes tab.įor each 100 class levels you get 1 talent point (TP) you can spend on these. Class Talents are unlocked by beating Stage 475.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |